ScenarioExecData

Modules

 LogToConsole
 
 RelativeSerialization
 When processing SerializeState actions with a relative directory, specify what the path is relative to.
 
 DataRootDirectory
 Root directory of all input files for stabilization, generally install/bin of the build.
 
 OutputRootDirectory
 
 OrganizeOutputDirectory
 
 AutoSerializeAfterActions
 Save state after an action is added to the action manager, then again after it is processed. (These states are always time stamped.)
 
 AutoSerializePeriod_s
 The frequency at which to write a file, 1s would write a file every second. 0 will not save out at all (if you wanted after actions only.)
 
 TimeStampSerializedStates
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 
 EngineConfiguration
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 
 EngineConfigurationContent
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 
 EngineConfigurationFilename
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 
 Scenario
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 
 ScenarioContent
 Scenario json/binary inline.
 
 ScenarioFilename
 Single Scenario filename.
 
 ScenarioDirectory
 A directory, where each file is assumed to be a scenario.
 
 ScenarioExecListFilename
 A Scenario exec list filename.
 
 ScenarioLogFilename
 A scenario log file to convert to a scenario and run.
 
 ScenarioLogDirectory
 A directory of log files to convert to scenarios and run.
 
 ContentFormat
 Set what Content is.
 
 ThreadCount
 Number of threads to use when processing a Directory: >0 NumThreads to use; 0 NumThreads=NumCores; <0 NumThreads=NumCores-ThreadCount.
 
 
 ScenarioExec
 
 ModelType
 

Detailed Description

Distributed under the Apache License, Version 2.0.

See accompanying NOTICE file for details.