#include <SEScenarioExec.h>
◆ SEScenarioExecStatus()
      
        
          | SEScenarioExecStatus::SEScenarioExecStatus | ( |  | ) |  | 
      
 
 
◆ ~SEScenarioExecStatus()
  
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          | SEScenarioExecStatus::~SEScenarioExecStatus | ( |  | ) |  |  | virtual | 
 
 
◆ Clear()
  
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          | void SEScenarioExecStatus::Clear | ( |  | ) |  |  | overridevirtual | 
 
 
◆ ClearStatus()
      
        
          | void SEScenarioExecStatus::ClearStatus | ( |  | ) |  | 
      
 
 
◆ Copy()
◆ ForwardError()
  
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          | void SEScenarioExecStatus::ForwardError | ( | std::string const & |  | ) |  |  | inlineoverridevirtual | 
 
 
◆ ForwardFatal()
  
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          | void SEScenarioExecStatus::ForwardFatal | ( | std::string const & |  | ) |  |  | inlineoverridevirtual | 
 
 
◆ GetFinalSimulationTime_s()
  
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          | double SEScenarioExecStatus::GetFinalSimulationTime_s | ( |  | ) | const |  | inline | 
 
 
◆ GetScenarioExecutionState()
  
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          | eScenarioExecutionState SEScenarioExecStatus::GetScenarioExecutionState | ( |  | ) | const |  | inline | 
 
 
◆ GetScenarioFilename()
  
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          | std::string SEScenarioExecStatus::GetScenarioFilename | ( |  | ) | const |  | inline | 
 
 
◆ HasFatalRuntimeError()
  
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          | bool SEScenarioExecStatus::HasFatalRuntimeError | ( |  | ) | const |  | inline | 
 
 
◆ HasRuntimeError()
  
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          | bool SEScenarioExecStatus::HasRuntimeError | ( |  | ) | const |  | inline | 
 
 
◆ HasScenarioFilename()
  
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          | bool SEScenarioExecStatus::HasScenarioFilename | ( |  | ) | const |  | inline | 
 
 
◆ SerializeFromFile()
  
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          | bool SEScenarioExecStatus::SerializeFromFile | ( | const std::string & | filename, |  
          |  |  | std::vector< SEScenarioExecStatus > & | dst, |  
          |  |  | Logger * | logger |  
          |  | ) |  |  |  | static | 
 
 
◆ SerializeFromString()
  
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          | bool SEScenarioExecStatus::SerializeFromString | ( | const std::string & | src, |  
          |  |  | eSerializationFormat | m, |  
          |  |  | Logger * | logger |  
          |  | ) |  |  |  | overridevirtual | 
 
 
◆ SerializeToFile()
  
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          | bool SEScenarioExecStatus::SerializeToFile | ( | const std::vector< SEScenarioExecStatus > & | src, |  
          |  |  | const std::string & | filename, |  
          |  |  | Logger * | logger |  
          |  | ) |  |  |  | static | 
 
 
◆ SerializeToString()
  
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          | bool SEScenarioExecStatus::SerializeToString | ( | std::string & | output, |  
          |  |  | eSerializationFormat | m, |  
          |  |  | Logger * | logger |  
          |  | ) |  | const |  | overridevirtual | 
 
 
◆ SetFatalRuntimeError()
  
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          | void SEScenarioExecStatus::SetFatalRuntimeError | ( | bool | e | ) |  |  | inline | 
 
 
◆ SetFinalSimulationTime_s()
  
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          | void SEScenarioExecStatus::SetFinalSimulationTime_s | ( | double | t | ) |  |  | inline | 
 
 
◆ SetRuntimeError()
  
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          | void SEScenarioExecStatus::SetRuntimeError | ( | bool | e | ) |  |  | inline | 
 
 
◆ SetScenarioExecutionState()
  
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          | void SEScenarioExecStatus::SetScenarioExecutionState | ( | eScenarioExecutionState | s | ) |  |  | inline | 
 
 
◆ SetScenarioFilename()
  
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          | void SEScenarioExecStatus::SetScenarioFilename | ( | const std::string & | fn | ) |  |  | inline | 
 
 
◆ PBScenario
◆ m_FatalRuntimeError
  
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          | bool SEScenarioExecStatus::m_FatalRuntimeError |  | protected | 
 
 
◆ m_FinalSimulationTime_s
  
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          | double SEScenarioExecStatus::m_FinalSimulationTime_s |  | protected | 
 
 
◆ m_RuntimeError
  
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          | bool SEScenarioExecStatus::m_RuntimeError |  | protected | 
 
 
◆ m_ScenarioExecutionState
  
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          | eScenarioExecutionState SEScenarioExecStatus::m_ScenarioExecutionState |  | protected | 
 
 
◆ m_ScenarioFilename
  
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          | std::string SEScenarioExecStatus::m_ScenarioFilename |  | protected |