#include <SEScenarioExec.h>
Inherits SEEngineInitializationStatus.
◆ SEScenarioExecStatus()
SEScenarioExecStatus::SEScenarioExecStatus |
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◆ ~SEScenarioExecStatus()
SEScenarioExecStatus::~SEScenarioExecStatus |
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virtual |
◆ Clear()
void SEScenarioExecStatus::Clear |
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overridevirtual |
◆ ClearStatus()
void SEScenarioExecStatus::ClearStatus |
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◆ Copy()
◆ ForwardError()
void SEScenarioExecStatus::ForwardError |
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std::string const & |
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inlineoverridevirtual |
◆ ForwardFatal()
void SEScenarioExecStatus::ForwardFatal |
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std::string const & |
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inlineoverridevirtual |
◆ GetFinalSimulationTime_s()
double SEScenarioExecStatus::GetFinalSimulationTime_s |
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const |
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inline |
◆ GetScenarioExecutionState()
eScenarioExecutionState SEScenarioExecStatus::GetScenarioExecutionState |
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const |
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inline |
◆ GetScenarioFilename()
std::string SEScenarioExecStatus::GetScenarioFilename |
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const |
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inline |
◆ HasFatalRuntimeError()
bool SEScenarioExecStatus::HasFatalRuntimeError |
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const |
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inline |
◆ HasRuntimeError()
bool SEScenarioExecStatus::HasRuntimeError |
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const |
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inline |
◆ HasScenarioFilename()
bool SEScenarioExecStatus::HasScenarioFilename |
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const |
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inline |
◆ SerializeFromFile()
bool SEScenarioExecStatus::SerializeFromFile |
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const std::string & |
filename, |
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std::vector< SEScenarioExecStatus > & |
dst, |
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Logger * |
logger |
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static |
◆ SerializeFromString()
bool SEScenarioExecStatus::SerializeFromString |
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const std::string & |
src, |
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eSerializationFormat |
m, |
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Logger * |
logger |
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overridevirtual |
◆ SerializeToFile()
bool SEScenarioExecStatus::SerializeToFile |
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const std::vector< SEScenarioExecStatus > & |
src, |
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const std::string & |
filename, |
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Logger * |
logger |
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) |
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static |
◆ SerializeToString()
bool SEScenarioExecStatus::SerializeToString |
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std::string & |
output, |
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eSerializationFormat |
m, |
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Logger * |
logger |
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) |
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overridevirtual |
◆ SetFatalRuntimeError()
void SEScenarioExecStatus::SetFatalRuntimeError |
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bool |
e | ) |
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inline |
◆ SetFinalSimulationTime_s()
void SEScenarioExecStatus::SetFinalSimulationTime_s |
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double |
t | ) |
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inline |
◆ SetRuntimeError()
void SEScenarioExecStatus::SetRuntimeError |
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bool |
e | ) |
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inline |
◆ SetScenarioExecutionState()
void SEScenarioExecStatus::SetScenarioExecutionState |
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eScenarioExecutionState |
s | ) |
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inline |
◆ SetScenarioFilename()
void SEScenarioExecStatus::SetScenarioFilename |
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const std::string & |
fn | ) |
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inline |
◆ PBScenario
◆ m_FatalRuntimeError
bool SEScenarioExecStatus::m_FatalRuntimeError |
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protected |
◆ m_FinalSimulationTime_s
double SEScenarioExecStatus::m_FinalSimulationTime_s |
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protected |
◆ m_RuntimeError
bool SEScenarioExecStatus::m_RuntimeError |
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protected |
◆ m_ScenarioExecutionState
eScenarioExecutionState SEScenarioExecStatus::m_ScenarioExecutionState |
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protected |
◆ m_ScenarioFilename
std::string SEScenarioExecStatus::m_ScenarioFilename |
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protected |